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    Xero Hour (Planning)

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    Xero
    Level 2
    Level 2

    Posts : 31
    Join date : 2013-01-15
    Age : 21
    Location : Paupers Drop, Rapture

    Xero Hour (Planning)

    Post by Xero on Thu Jan 24, 2013 7:51 pm

    Xero hour will be my first thread pertaining to the plot/ story development of Xero. It will be an open thread (probably) and the players will all make an impact, whether major or minor, in the course of events leading up to a major revelation on Xero's past. The fate of his father.

    I cannot do this without help, several different players are necessary for Xero to succeed. This includes a Unicorn capable of reading memory orbs, somepony with a sense of direction in the Wastes and a fellow Zebra. Only with your help can Xero prevail.

    I'd like to utilize this moment to do some bookkeeping and take a general inventory of those interested. Hope to hear from you all soon! Any suggestions are appreciated.
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    Techno Illuminate
    Level 6
    Level 6

    Posts : 264
    Join date : 2012-03-21
    Age : 21
    Location : Turn around and you'll see.

    Re: Xero Hour (Planning)

    Post by Techno Illuminate on Thu Jan 24, 2013 8:35 pm

    I can qualify as two of those, being a unicorn who knows a thing or two about the wastes. And I'm sure you're going to be suffering a few battle wounds, so I'll throw in my medic skills as an added bonus.

    A fine way to become re-oriented to the systematic workings of the wasteland.
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    Aquilinus
    Level 6
    Level 6

    Posts : 260
    Join date : 2012-09-06
    Age : 26

    Re: Xero Hour (Planning)

    Post by Aquilinus on Thu Jan 24, 2013 9:17 pm

    Count me in for the zebra if you want. if level is an issue Rhodu my griffon can make his way around with his perception.
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    Xero
    Level 2
    Level 2

    Posts : 31
    Join date : 2013-01-15
    Age : 21
    Location : Paupers Drop, Rapture

    Re: Xero Hour (Planning)

    Post by Xero on Thu Jan 24, 2013 10:35 pm

    Glad to hear some folks are interested, though it may take some time to get all my ducks in a row.

    I see no problems with one character playing multiple roles and level is no issue. Beggars can't be choosers, after all.

    I'm also considering operating on an invite only thread, pondering the key points where there is an obviously impactful decision and preparing clues such as the memory orb and notes (quack quack quack).
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    Bone Head
    Level 5
    Level 5

    Posts : 161
    Join date : 2012-07-28
    Location : look up

    Re: Xero Hour (Planning)

    Post by Bone Head on Fri Jan 25, 2013 12:28 am

    I'd be interested in joining, being both a raider and a bird of prey means he knows a fair bit about the wasteland. Also I took a look at your Character sheet and if the reveal of your history goes the right way bone may make a powerful ally.
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    Zyrene
    Level 2
    Level 2

    Posts : 35
    Join date : 2012-12-15

    Re: Xero Hour (Planning)

    Post by Zyrene on Fri Jan 25, 2013 5:00 pm

    I see that you already have people filling the slots you need. If you can squeeze me in, that would be fantastic!
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    Crackle
    Level 6
    Level 6

    Posts : 215
    Join date : 2012-10-04
    Age : 24
    Location : Rampaging through the void between worlds

    Re: Xero Hour (Planning)

    Post by Crackle on Fri Jan 25, 2013 5:07 pm

    Unfortunately, I'm going to have to lock this thread for the time being. We did not relieve a thread app, so until it's cleared this is going to have to go on hold. Sorry everyone.


    _________________
    Spoiler:

    Crackle
    HP: 234
    DT: 15 (natural 7 + 8 from merc outfit)
    AP: 32
    RM: 3
    Crit Threshold: 95
    Botch Threshold: 5
    Dodge: 15
    S:8 P:9 E:6 C:3 I:6 A:5 L:6
    Defences
    Ranged: 90 Close: 57 Explosive: 73 Passive: 45
    Weapons
    Plasma Pistol - Hit: 35 - Damage: 33 - Crit: x2.5 - AP: 9 - Cap: 16
    Knife – Hit: 16 – Damage: 14 – Crit: ×2 – AP: 4
    Unarmed – Hit: 11 – Damage: 14 – Crit: ×2 – AP: 6
    Grenade Rifle - Hit: 28 - Damage: 100 - Crit: x2 - AP: 16 - Cap: 1
    Perks/Traits that apply to combat
    You can run...
    Loose Cannon
    Trigger Discipline
    How do like THEM apples?

    +5 to gun/melee rolls from merc outfit
    799 caps
    3 weak healing potions
    avatar
    Crackle
    Level 6
    Level 6

    Posts : 215
    Join date : 2012-10-04
    Age : 24
    Location : Rampaging through the void between worlds

    Re: Xero Hour (Planning)

    Post by Crackle on Mon Feb 04, 2013 5:20 pm

    Ok, You're good to go! The thread has been approved and unlocked. Post away!

    Provided this starts before Winters megathread, I wouldn't mind joining up. IC Crackle would jump at the chance to murdertrain his way through the raiders in Ponyville.


    _________________
    Spoiler:

    Crackle
    HP: 234
    DT: 15 (natural 7 + 8 from merc outfit)
    AP: 32
    RM: 3
    Crit Threshold: 95
    Botch Threshold: 5
    Dodge: 15
    S:8 P:9 E:6 C:3 I:6 A:5 L:6
    Defences
    Ranged: 90 Close: 57 Explosive: 73 Passive: 45
    Weapons
    Plasma Pistol - Hit: 35 - Damage: 33 - Crit: x2.5 - AP: 9 - Cap: 16
    Knife – Hit: 16 – Damage: 14 – Crit: ×2 – AP: 4
    Unarmed – Hit: 11 – Damage: 14 – Crit: ×2 – AP: 6
    Grenade Rifle - Hit: 28 - Damage: 100 - Crit: x2 - AP: 16 - Cap: 1
    Perks/Traits that apply to combat
    You can run...
    Loose Cannon
    Trigger Discipline
    How do like THEM apples?

    +5 to gun/melee rolls from merc outfit
    799 caps
    3 weak healing potions
    avatar
    Xero
    Level 2
    Level 2

    Posts : 31
    Join date : 2013-01-15
    Age : 21
    Location : Paupers Drop, Rapture

    Re: Xero Hour (Planning)

    Post by Xero on Mon Feb 04, 2013 6:13 pm

    Let's try this again.

    It may be some time before the thread is ready to roll, I'll also need to retake player count.

    Official List of Roles:
    1) A Unicorn
    2) A Guide into Ponyville
    3) A locksmith/ pyromaniac
    4) A Medic

    Please note I only ask for about 2-3 more players- I'll need characters who can fill multiple roles!

    That's all, everypony! Hope to hear from you soon!
    avatar
    Amnesia
    Level 4
    Level 4

    Posts : 62
    Join date : 2012-11-08
    Age : 20

    Re: Xero Hour (Planning)

    Post by Amnesia on Mon Feb 04, 2013 6:30 pm

    Interested! Medic here!
    It'd be awesome if you could get me in!
    avatar
    Sharp Edge
    Level 5
    Level 5

    Posts : 111
    Join date : 2012-10-26
    Age : 21
    Location : Puerto Rico

    Re: Xero Hour (Planning)

    Post by Sharp Edge on Mon Feb 04, 2013 7:56 pm

    Sharp can join if there's still space left....

    Sharp is a scavenger, can repair stuff and he's good with gun also haves a Pipbuck to help guide the group


    Last edited by Sharp Edge on Mon Feb 04, 2013 8:00 pm; edited 1 time in total
    avatar
    Zyrene
    Level 2
    Level 2

    Posts : 35
    Join date : 2012-12-15

    Re: Xero Hour (Planning)

    Post by Zyrene on Mon Feb 04, 2013 7:59 pm

    I'm still interested in joining! Just a lowly level one medic though, so I don't know how useful I'd be >_>
    avatar
    Crackle
    Level 6
    Level 6

    Posts : 215
    Join date : 2012-10-04
    Age : 24
    Location : Rampaging through the void between worlds

    Re: Xero Hour (Planning)

    Post by Crackle on Mon Feb 04, 2013 8:03 pm

    I fall under the category of both guide and locksmith/pyro, although I may be a bit high leveled. My alts Jackpot and Temperus aren't as useful, though, being focused pretty much exclusively on combat. If you need a little extra muscle, stealth, or just plain ol' hate and anger, they would fit the bill.


    _________________
    Spoiler:

    Crackle
    HP: 234
    DT: 15 (natural 7 + 8 from merc outfit)
    AP: 32
    RM: 3
    Crit Threshold: 95
    Botch Threshold: 5
    Dodge: 15
    S:8 P:9 E:6 C:3 I:6 A:5 L:6
    Defences
    Ranged: 90 Close: 57 Explosive: 73 Passive: 45
    Weapons
    Plasma Pistol - Hit: 35 - Damage: 33 - Crit: x2.5 - AP: 9 - Cap: 16
    Knife – Hit: 16 – Damage: 14 – Crit: ×2 – AP: 4
    Unarmed – Hit: 11 – Damage: 14 – Crit: ×2 – AP: 6
    Grenade Rifle - Hit: 28 - Damage: 100 - Crit: x2 - AP: 16 - Cap: 1
    Perks/Traits that apply to combat
    You can run...
    Loose Cannon
    Trigger Discipline
    How do like THEM apples?

    +5 to gun/melee rolls from merc outfit
    799 caps
    3 weak healing potions
    avatar
    Xero
    Level 2
    Level 2

    Posts : 31
    Join date : 2013-01-15
    Age : 21
    Location : Paupers Drop, Rapture

    Re: Xero Hour (Planning)

    Post by Xero on Mon Feb 04, 2013 8:20 pm

    That's our crew! We have:

    Amnesia, The Medic
    Sharp Edge, The Guide
    Crackle, The Pyro
    Zyrene, The Reminder
    Xero, The Me

    Xero hour will begin shortly after Dead Rising. PM me with any questions, qualms or quails you may or may not have.

    This thread will be removed shortly after the start of Xero Hour. See you then everypony!
    avatar
    Techno Illuminate
    Level 6
    Level 6

    Posts : 264
    Join date : 2012-03-21
    Age : 21
    Location : Turn around and you'll see.

    Re: Xero Hour (Planning)

    Post by Techno Illuminate on Mon Feb 04, 2013 11:08 pm

    Um, it seems you're still missing a unicorn. Still willing to make some room?

    Besides, two medics are better than one.
    avatar
    Bone Head
    Level 5
    Level 5

    Posts : 161
    Join date : 2012-07-28
    Location : look up

    Re: Xero Hour (Planning)

    Post by Bone Head on Mon Feb 04, 2013 11:34 pm

    I'm still interested in joining if you'll have me.
    avatar
    Xero
    Level 2
    Level 2

    Posts : 31
    Join date : 2013-01-15
    Age : 21
    Location : Paupers Drop, Rapture

    Re: Xero Hour (Planning)

    Post by Xero on Mon Feb 04, 2013 11:40 pm

    I did, didn't I? How odd of me...

    So, yes. You would make a great addition to the team. You even get your own title-

    Techno, The Reader

    Sorry to everyone else; but we're overstocked on players as it is. I'm going to have to see about modifying the encounters to suit the higher player count. I simply cannot except anyone else.
    avatar
    Xero
    Level 2
    Level 2

    Posts : 31
    Join date : 2013-01-15
    Age : 21
    Location : Paupers Drop, Rapture

    Re: Xero Hour (Planning)

    Post by Xero on Thu Mar 07, 2013 5:04 pm

    http://www.falloutequestria.net/t934-xero-hour-closed

    Here it is, Lords and Ladies! The moment that's been a long time coming.

    So long, in fact, that I would feel much safer if everypony would be so kind as to send me a PM to let me know that you'll still be able to participate. This is MANDATORY. I need to know as soon as possible whether or not I need to make any cast changes!

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    Re: Xero Hour (Planning)

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