==Basic Information==
Name: Rad Boom
Age: 21
Gender: Stallion
Race: Pegasus
Occupation: Wanderer/Hobo
==Physical Description==
Picture:
Coat Colour: Light blue-grey
Mane Colour: Black/green
Tail Colour: Black/green
Eye Colour: Green
Cutie Mark: Irradiated wing
==Personality==
Rad Boom is a very competative pony, he loves a challenge, and loves to win. That is not to say however that he is a bad loser, he doesn't mind being beaten fair and square, but he hates cheaters... With a passion. Rad Boom is a friendly pony, he will help when he can, and will rarely get angry, unless someone else starts it of course. Or they cheat.
Rad Boom also loves speed, and as such will rarely stay on the ground, even travelling from one place to the next is like a race to him, even if nopony else is with him.
==History==
It is safe to say that Rad Boom has lived in the skies, as soon as he was able to fly under his own power he was in the skies. Though that alone has sometimes got him into trouble, as you can't often sneak about when one of your team mates is pulling flips and spins above you.
Safe to say Rad Boom has never intentionally caused harm, though his antics have caused a lot of pain to others in the form of bullets and explosives, both to friend and foe...
His parents Thunder Strike and Sonic Dash quickly realised that Rad Boom was probably best out forging his own path, that way he wasn't destroying there home with his antics. And so they told him it was time to find his own path, somewhere outside of Friendship City, that he needed to make friends and discover what lies in the wastes. And to this day that is what Rad Boom does, wanders, meets new people, finds new things.
==SPECIAL==
Strength:6
Perception:6
Endurance:6
Charisma:5
Intelligence:4
Agility:8
Luck:5
==Secondary Attributes==
Health: 267
DT: 14
AP: 40
RM: 5
Crit threshhold: 97
Botch chance: 7
Dodge bonus: 24
==Skills==
Barter: 19
Energy Weapons: 21
Explosives: 21
Guns: 75 [TAG!]
Lockpick: 40 [TAG!]
Medicine: 18
Melee: 40
Repair: 20
Science: 18
Sneak: 25
Speech: 32
Survival: 21
Unarmed: 60 [TAG!]
==Racial Attributes==
•On a Wing and a Prayer: Capable of flight.
•Leaf on the Wind: +5 to dodge rolls while flying.
•Flyin’ Circles Round Ya: Can increase Agility to 12 via perks.
==Traits==
Fast Shot: Your attacks with guns and energy weapons cost 1 less AP (to a minimum of 1) but take a -5 penalty on attack rolls.
Sex Appeal: You are as beautiful as Prince Blueblood or Fleur de Lis. Individuals who are sexually oriented towards your gender are attracted to you, but potential sexual rivals tend to become quite jealous.
You receive +2 RM with NPCs attracted to members of your sex and -2 RM with NPCs not attracted to members of your sex.
==Perks==
Level 2: Crash Land: You can dive into an opponent from flight, giving a +5 to hit dealing an extra 10 damage onto whatever other melee attack you have. Those land dwellers won’t see this one coming!
Level 3: Ready to Gallop: Your character will be more likely to move before other characters and creatures in combat with this perk. This perk increases a character's Readiness by +2.
Level 4: Strafing Run: Spend all of your AP to do a flyby of the field shooting (up to your score in Luck) opponents. Next round you will be airborne and unable to do anything.
Level 5: Iron Hoof: Do +10 more damage with all Unarmed-type attacks which inflict damage.
Requirements--- Strength 4, Equine
Level 6: Tough Hide: +3 DT.
Level 7: Armed and Dangerous. All of your gun attacks deal +5 damage.
Level 8 Double Trouble:
The other, far more limited occupants of the wasteland struggle to hold more than one weapon at a time, but you can do it with ease and grace. When dual wielding roll a dual wielding attacks, as one attack.
==Inventory==
2x Assault Carbine [Support]
Damage:18 (x5) - AP Cost: 12 - Crit Multiplier: x1
3 magazines (24 rounds each)
Battle Rifle (.308) [Support]
DAM:48 AP Cost: 12 ST Req:6
Ammo Cap.:8 Skill Req:75 Value:1500 Crit Multiplier: x 2
1 .308 round
knife (Damage: 8+Strength – Crit: ×2 – AP cost: 4)
Basic clothing
Leather Barding DT:6
Fancy Knightpony armour (Counts as Metal Barding)
DT:22 Effects: -4 AP
Cost:1000
Spiked Shoes: DAM:30 AP Cost: 8 ST Req:2
Skill Req:50 Value:500 Crit Multiplier x 2
Power Hooves
DAM:45 AP Cost: 8 ST Req:5
Skill Req:50 Value:800 Crit Multiplier x 2
1284 caps
Name: Rad Boom
Age: 21
Gender: Stallion
Race: Pegasus
Occupation: Wanderer/Hobo
==Physical Description==
Picture:
Coat Colour: Light blue-grey
Mane Colour: Black/green
Tail Colour: Black/green
Eye Colour: Green
Cutie Mark: Irradiated wing
==Personality==
Rad Boom is a very competative pony, he loves a challenge, and loves to win. That is not to say however that he is a bad loser, he doesn't mind being beaten fair and square, but he hates cheaters... With a passion. Rad Boom is a friendly pony, he will help when he can, and will rarely get angry, unless someone else starts it of course. Or they cheat.
Rad Boom also loves speed, and as such will rarely stay on the ground, even travelling from one place to the next is like a race to him, even if nopony else is with him.
==History==
It is safe to say that Rad Boom has lived in the skies, as soon as he was able to fly under his own power he was in the skies. Though that alone has sometimes got him into trouble, as you can't often sneak about when one of your team mates is pulling flips and spins above you.
Safe to say Rad Boom has never intentionally caused harm, though his antics have caused a lot of pain to others in the form of bullets and explosives, both to friend and foe...
His parents Thunder Strike and Sonic Dash quickly realised that Rad Boom was probably best out forging his own path, that way he wasn't destroying there home with his antics. And so they told him it was time to find his own path, somewhere outside of Friendship City, that he needed to make friends and discover what lies in the wastes. And to this day that is what Rad Boom does, wanders, meets new people, finds new things.
==SPECIAL==
Strength:6
Perception:6
Endurance:6
Charisma:5
Intelligence:4
Agility:8
Luck:5
==Secondary Attributes==
Health: 267
DT: 14
AP: 40
RM: 5
Crit threshhold: 97
Botch chance: 7
Dodge bonus: 24
==Skills==
Barter: 19
Energy Weapons: 21
Explosives: 21
Guns: 75 [TAG!]
Lockpick: 40 [TAG!]
Medicine: 18
Melee: 40
Repair: 20
Science: 18
Sneak: 25
Speech: 32
Survival: 21
Unarmed: 60 [TAG!]
==Racial Attributes==
•On a Wing and a Prayer: Capable of flight.
•Leaf on the Wind: +5 to dodge rolls while flying.
•Flyin’ Circles Round Ya: Can increase Agility to 12 via perks.
==Traits==
Fast Shot: Your attacks with guns and energy weapons cost 1 less AP (to a minimum of 1) but take a -5 penalty on attack rolls.
Sex Appeal: You are as beautiful as Prince Blueblood or Fleur de Lis. Individuals who are sexually oriented towards your gender are attracted to you, but potential sexual rivals tend to become quite jealous.
You receive +2 RM with NPCs attracted to members of your sex and -2 RM with NPCs not attracted to members of your sex.
==Perks==
Level 2: Crash Land: You can dive into an opponent from flight, giving a +5 to hit dealing an extra 10 damage onto whatever other melee attack you have. Those land dwellers won’t see this one coming!
Level 3: Ready to Gallop: Your character will be more likely to move before other characters and creatures in combat with this perk. This perk increases a character's Readiness by +2.
Level 4: Strafing Run: Spend all of your AP to do a flyby of the field shooting (up to your score in Luck) opponents. Next round you will be airborne and unable to do anything.
Level 5: Iron Hoof: Do +10 more damage with all Unarmed-type attacks which inflict damage.
Requirements--- Strength 4, Equine
Level 6: Tough Hide: +3 DT.
Level 7: Armed and Dangerous. All of your gun attacks deal +5 damage.
Level 8 Double Trouble:
The other, far more limited occupants of the wasteland struggle to hold more than one weapon at a time, but you can do it with ease and grace. When dual wielding roll a dual wielding attacks, as one attack.
==Inventory==
2x Assault Carbine [Support]
Damage:18 (x5) - AP Cost: 12 - Crit Multiplier: x1
3 magazines (24 rounds each)
Battle Rifle (.308) [Support]
DAM:48 AP Cost: 12 ST Req:6
Ammo Cap.:8 Skill Req:75 Value:1500 Crit Multiplier: x 2
1 .308 round
knife (Damage: 8+Strength – Crit: ×2 – AP cost: 4)
Basic clothing
Leather Barding DT:6
Fancy Knightpony armour (Counts as Metal Barding)
DT:22 Effects: -4 AP
Cost:1000
Spiked Shoes: DAM:30 AP Cost: 8 ST Req:2
Skill Req:50 Value:500 Crit Multiplier x 2
Power Hooves
DAM:45 AP Cost: 8 ST Req:5
Skill Req:50 Value:800 Crit Multiplier x 2
1284 caps
Last edited by Rad Boom on Thu Mar 14, 2013 1:32 am; edited 8 times in total