==Basic Information==
Name: Aquilinus
Age: 21
Gender: Male
Race: Zebra
Occupation: Gun for Hire
==Physical Description==
Picture: (Top of page)
Coat Color: Black & White
Mane and Tail Color: Black & Dark Red
Eye Color: Green
Cutie Mark: African symbol for "learn from the past"
==Personality==
Curious about everything he sees, he is more likely to study something new, then shoot at it to see what it does. But with eyes that can rival that of a Griffon, he is always one to make sure the job gets done.
Quite shy whenever he meets anyone new, once he starts talking it's hard to get him to stop until he has asked his questions. The biggest driving force for him is to try and remember who he used to be, and why a cutie mark had been branded over his.
==History==
After waking up with amnesia, he had no clue who he was or where he was. As he looked around all he could see was a wasteland, looking on the ground he saw a saddle and a strange looking device. He put on the saddle, and threw the device into one of the bags, after he was set he started to walk towards the sunset. He wasn't sure why he went that way, though he swore he could see something in the distance.
Days he wandered alone in the barren wasteland, days turned into weeks, he was on the verge of death when he saw it. (Under memory reconfiguration)
==SPECIAL==
Strength: 6
Perception: 10
Endurance: 3
Charisma: 3
Intelligence: 5
Agility: 7
Luck: 10
==Secondary Attributes==
Health: 185
DT: 6
AP: 45
RM: 3
Crit threshold: 91
Botch chance: 1
Dodge Bonus: 21
==Skills==
Alchemy: 22
Barter: 22
Energy Weapons: 32
Explosives: 32
Guns: 90[TAG!]
Lockpick: 32
Medicine: 22
Melee: 22
Repair: 41[TAG!]
Science: 22
Sneak: 41[TAG!]
Speech: 21
Survival: 18
Unarmed: 20
==Racial Attributes==
Iron Chef: Have access to the Alchemy skill.
Steady Now: Due to their more fluid and flexible movement, zebras are capable of fighting on four hooves or two. They can wield rifles and mounted weapons without requiring a battle saddle.
Charmed, I’m Sure: Can increase Luck to 12 via perks.
==Traits==
Kamikaze: You gain +8 AP but take a -5 penalty to your Ranged, Close and Explosives Defences, and dodging costs you an additional 2 AP.
Trigger Discipline: Your attacks with guns and energy weapons cost 1 more AP but gain a +5 bonus on attack rolls with guns or energy weapons.
==Perks==
Lunar Sight
Your eyes adapt quickly to low-light conditions. You gain +5 to hit in the dark and at night.
Extra S.P.E.C.I.A.L.
1 Point in Perception
Extra S.P.E.C.I.A.L.
1 Point in Luck
Extra S.P.E.C.I.A.L.
2 Point in Strength
==Inventory==
A 9mm pistol
A knife
Basic clothing
1114 caps
Last edited by Aquilinus on Tue Nov 06, 2012 9:53 am; edited 26 times in total