Fallout : Equestria

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2 posters

    Marcus [Zebra] [Complete]

    Marcus
    Marcus
    Level 5
    Level 5


    Posts : 153
    Join date : 2012-10-28
    Age : 33
    Location : Nowhere near you

    Marcus [Zebra] [Complete] Empty Marcus [Zebra] [Complete]

    Post by Marcus Sun Oct 28, 2012 6:03 pm

    ==Basic Information==
    Name: Marcus
    Age: 19
    Gender: Male
    Race: Zebra
    Occupation: Aspiring Alchemist

    ==Physical Description==
    Picture: Marcus [Zebra] [Complete] Marcusthealchemisthashm
    Glyph:
    http://hashmark111.deviantart.com/art/For-Marcus-336355056?ga_submit=10%3A1352202797
    Coat Colour: Striped Dark Gray and Light Gray
    Mane and Tail Colour: Striped Dark Gray and White
    Eye Colour: Green
    Glyph: Cauldron W/ Swirling smoke coming out of the top

    ==Personality==
    He is a bit of an airhead. Holding a conversation with Marcus will quickly lead to head-aches as he slips into either a brief meaningless tangent, questions another’s question on what he is talking about, or even appearing confused at things he said himself. Whether or not he is truly this airheaded or just messing around with them is anyone’s guess. Regardless, those that end up traveling with him quickly learn to tune him out when he starts talking.

    Occasionally, though, Marcus will have his clear moments and offer surprisingly sound advice. He also knows when to reel in himself to offer his aid to a companion that needs it. His normal behavior impedes how effective he can be at offering support, however, as those companions may be wary of him having another one of his "air-headed" moments.

    Overall, Marcus is not an easily discouraged individual, as he tends to focus on the better end of a situation. Failure is met with him bouncing back and stoicly resolving to "Find another way!" though frequent failure will eventually lead him to frustration.

    ==History==
    Marcus took an interest in Alchemy in recent years when he witnessed a stranger come into his village on night and offer his aid the village’s dying Elder who had been grievously injured in a Radscorpion attack that left him crippled from being crushed by the claws and dying from a large dose of its poison. The stranger took a strange talisman from his cloak and proceeded to not only purge the poison from the Elder’s body, but fully restore what was crippled as well. The injured villager was fully cured within just a few moments. Overcome with joy, the tribe celebrated the healing of their Elder. It was during this celebration the stranger disappeared without a trace.

    After these events, Marcus swore to learn all he could about the craft that saved the Elder. Unfortunately, his tribe had lost nearly all knowledge of the major Alchemic practices, thus limiting what he could learn. Not to be discouraged, Marcus decided to search for more knowledge elsewhere and set out to travel the wasteland. His goal is two-sided; he also wishes to meet this stranger again and learn how to make powerful talismans such as the one he saw when he was younger.

    ==SPECIAL==
    Strength: 4
    Perception: 4 (+1)
    Endurance: 9
    Charisma: 4
    Intelligence: 10
    Agility:6
    Luck:6

    ==Secondary Attributes==
    Health: 278
    DT: 12
    AP: 32
    RM: 4
    Crit Threshold: 95
    Botch Threshold: 10
    Dodge: 18

    ==Skills==
    Alchemy: 65 T
    Barter: 23
    Energy Weapons: 12
    Explosives: 12
    Guns: 12
    Lockpick: 17
    Medicine: 40
    Melee: 12
    Repair: 34
    Science: 34
    Sneak: 17
    Speech: 22
    Survival: 52 T
    Unarmed: 65 T

    ==Racial Attributes==
    ZEBRA
    You have stripes and are foreign or something.

    •Natural DT: 3
    •Natural unarmed damage: 6
    •Can learn Zebra martial arts.
    •Iron Chef: Have access to the Alchemy skill.
    •Steady Now: Due to their more fluid and flexible movement, zebras are capable of fighting on four hooves or two. They can wield rifles and mounted weapons without requiring a battle saddle.
    •Charmed, I’m Sure: Can increase Luck to 12 via perks.


    ==Traits==
    Good Natured: You gain +5 to your Barter, Repair, Medicine, Science, Speech and Survival skills, but -5 to your Explosives, Guns, Energy Weapons, Melee and Unarmed skills.
    Jinxed: You have +5 botch chance, and the botch chance of any roll made against you is increased by 5.

    ==Perks==
    Extra Special (Rank 1): Increase Luck by 1
    Green Hoof [Zebra]: When you use Survival to scrounge for generic alchemy ingredients, you gain a bonus to the roll equal to half your Alchemy skill.
    Requirements: Luck 6, Survival 30, Zebra
    Extra Special (Rank 2): Increase Agility by 1
    Extra Special (Rank 3): Increase Agility by 1

    ==Inventory==
    9mm pistol (Damage: 16 – Crit: ×2 – AP cost: 5)
    Knife (Damage: 8+Strength – Crit: ×2 – AP cost: 4)
    Hat - Durability:15 (PER +1, DT: 1)
    Armored Stable Barding (DT: 8)
    Iron Shoes (DAM: 25+Strength - Crit: x3 - AP Cost: 8)
    1x Healing Bandages
    Weak Healing Potion
    Stampede

    374 Caps


    Last edited by Marcus on Mon Jan 21, 2013 6:56 am; edited 14 times in total (Reason for editing : Level Up to Level 4)
    Lightning Flash
    Lightning Flash
    Level 11
    Level 11


    Posts : 792
    Join date : 2012-04-17
    Age : 29
    Location : California

    Marcus [Zebra] [Complete] Empty Re: Marcus [Zebra] [Complete]

    Post by Lightning Flash Tue Oct 30, 2012 12:29 am

    Hello, Marcus.

    There are just one thing you need changed before I can approve your application.

    Your botch threshold is 11 because of the trait Jinxed.

    Thank you.
    Marcus
    Marcus
    Level 5
    Level 5


    Posts : 153
    Join date : 2012-10-28
    Age : 33
    Location : Nowhere near you

    Marcus [Zebra] [Complete] Empty Re: Marcus [Zebra] [Complete]

    Post by Marcus Mon Nov 05, 2012 2:26 pm

    Level Up
    Level 2

    +14 Health
    +1 AP
    +98 Caps
    +6 Alchemy
    +9 Unarmed

    Perk = Extra Special (Rank 1) +1 Luck

    ================

    Level Up
    Level 3

    +14 Health
    +113 Caps
    +3 Survival
    +4 Unarmed
    +6 Medicine
    +2 Alchemy

    Perk = Green Hoof [Zebra] - When you use Survival to scrounge for generic alchemy ingredients, you gain a bonus to the roll equal to half your Alchemy skill.
    Requirements: Luck 6, Survival 30, Zebra

    ===========

    Level Up
    Level 4

    +14 Health
    +1 AP
    +113 Caps
    +10 Unarmed
    +3 Alchemy
    +2 Survival

    Perk = Extra Special (Rank 2) +1 AGI

    ===========

    Level Up
    Level 5

    +14 Health
    +113 Caps
    +5 Unarmed
    +10 Alchemy

    Perk = Extra Special (Rank 3) +1 AGI

    Sponsored content


    Marcus [Zebra] [Complete] Empty Re: Marcus [Zebra] [Complete]

    Post by Sponsored content


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