Fallout : Equestria

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Thank You, Overmare!
Seek the sunshine of friendship
Acheive Perfection
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Stable 113 Security - We're here to help
Exercise Regularly
Procreation is your civic duty!
Cleanliness is Celestianess
Equestria lives on... In You!
We're all in this together
Hard work is happy work
Have you taken your medication today?
The outside world can never hurt you

    Cuppa Beans

    Cuppa Beans
    Cuppa Beans
    Level 7
    Level 7


    Posts : 395
    Join date : 2012-06-26
    Age : 31
    Location : England

    Cuppa Beans Empty Cuppa Beans

    Post by Cuppa Beans Fri Aug 31, 2012 4:15 pm

    ==Basic Information==
    Name: Cuppa Beans
    Age: 19
    Gender: Female
    Race: Unicorn
    Occupation: Trader/Beverage maker/Nurse

    ==Physical Description==
    Picture: Cuppa Beans MyPony
    Cuppa Beans Cuppa_beans_by_unrealtoast-d5lmqs5
    ^ Winter Bell drew this ^
    Coat Colour: Light brown with a dark brown splodge around her tail
    Mane Colour: Dark & light red/brown
    Tail Colour: Dark & light red/brown
    Eye Colour: Brown
    Cutie Mark: A coffee bean with steam rising from it.

    ==Personality==
    Usually, Cuppa tries to be nice to everyone she knows or meets, but with new people or the rougher variety of people, she will be hesitant to talk to them. And it's hard to count on her in a battle-zone unless you want to have a break mid-fight for a drink, though she has proven to be the sneaky sort of gal if given the chance, prone to hiding from a fight instead of fighting.

    The sort of things that Cuppa likes to do is generally relax, drink something nice and hot and pamper herself as it is a rare thing to indulge in. She also enjoys compliments about the drinks she makes, having spent most her time growing up in the wasteland brewing drinks and all manner of other things for everypony else. It's not that she demands confirmation that she can brew, but she really likes hearing praise for such a thing, previous years in captivity having drilled such a thing into her head.

    Cuppa hates seeing others being oppressed, but also hates that she cannot do much about it. She also dislikes being lorded over by anypony, but will still do as ordered if given in an aggressive enough tone. Regardless, she generally has bad reactions to any mention of slavery or any aggressive action made towards her, the latter usually causing her to cower.

    ==History==
    Spoiler:

    ==SPECIAL==
    Strength: 4
    Perception: 7
    Endurance: 4
    Charisma: 6
    Intelligence: 11
    Agility: 6
    Luck: 4

    ==Secondary Attributes==
    Health: 214
    DT: 3
    AP: 35
    RM: 6
    Base crit threshold: 97
    Botch threshold: 7

    Ranged 60
    Close 51
    Explosive 54
    Passive 45
    Dodge 18

    Weapon properties:

    ==Skills==
    Barter: 81 - TAG
    Energy Weapons: 18
    Explosives: 18
    Guns: 30
    Lockpick: 23
    Magic: 66 - TAG
    Medicine: 70 - TAG
    Melee: 12
    Repair: 36
    Science: 36
    Sneak: 21
    Speech: 26
    Survival: 22
    Unarmed: 12

    ==Racial Attributes==
    Not Just for Popping Balloons: Have access to the Magic skill.
    No Strings Attached: Capable of short-range magical levitation, allowing you to manipulate objects without physical contact. Levitating a weapon reduces its Strength requirement by 1.
    Sharp as a Tack: Can increase Intelligence to 12 via perks.

    ==Traits==
    Good Natured: You gain +5 to your Barter, Repair, Medicine, Science, Speech and Survival skills, but -5 to your Explosives, Guns, Magical Energy Weapons, Melee and Unarmed skills.

    ==Perks==
    Extra Special Put a single point into any S.P.E.C.I.A.L. attributes. This perk may be taken up to 10 times.
    Requirements--- None
    +1 Perception
    +1 Charisma
    --------------------------

    Arcanic Blast - Force
    A basic ranged attack for a unicorn of a distance of up to about 15 metres. An element must be chosen along with it at the time the perk is chosen. Magic skill is used to hit.
    Prerequisite: Level 4, Unicorn, Magic 30
    --------------------------

    Field Medic
    You can heal people much faster than the usual wasteland doctor in combat. When attempting to help a fallen comrade, it takes half as many AP (rounded down) to apply bandages.
    Requirements: Agility 6, Medicine 50
    --------------------------

    Heal
    A basic spell any medical unicorn should know.
    Prerequisite: Level 6, Unicorn, Magic 45, Medicine 60
    --------------------------

    Teleportation
    Sneaking behind the emptiness that makes up space, you can instantly transport yourself to another location
    Prerequisite: Unicorn, Magic 60
    --------------------------

    ==Inventory==
    .44 Magnum Revolver (.44)
    DAM:36 AP Cost: 8 ST Req:5
    Ammo Cap.:6 Skill Req:50 Value:2500 Crit Multiplier: x 3
    A powerful weapon that’ll punch holes through most raiders.

    .45 Automatic Pistol (.45)
    DAM:29 AP Cost: 8 ST Req:3
    Ammo Cap.:7 Skill Req:25 Value:1750 Crit Multiplier: x 2
    A semi-automatic pistol that was once standard issue in the Equestrian Army, a reliable and powerful weapon.

    box of .45 ammo

    EZ-Gun
    DAM: 5 AP Cost: 15 ST Req:3 Special: -15 DT, Silent, Knocks enemy out for (GW Discretion) turns on Critical Hit, -10 AP if normal hit.
    Ammo Cap.: 10 Skill Req:50 Value: 1000 Crit Multiplier x 1

    EZ Gun darts x 3

    .357 Revolver (.357 magnum)
    DAM:26 AP Cost: 8 ST Req:3
    Ammo Cap.:6 Skill Req:0 Value:110 Crit Multiplier: x 1
    A moderately powerful weapon, often used by ponies trying to play cowpony.
    5x .357 rounds

    Lever Action Shotgun (20 Gauge) [Support]
    DAM:48 AP Cost: 12 ST Req:4
    Ammo Cap.:5 Skill Req:50 Value:2000 Crit Multiplier: x 1
    An efficient shotgun that holds multiple rounds, letting you put more lead into your targets before you have to reload.
    7x 20 gauge shells

    Knife
    DAM:8 AP Cost: 4 ST Req:1
    Skill Req:0 Value:20 Crit Multiplier x 2
    Your basic melee weapon, just a sharpened kitchen knife.

    Normal clothing

    Reinforced Combat Barding MKII
    DT: 20
    Value: 2000


    4381 caps

    3 healing bandages
    1 healing potion
    1 wasteland survival guide
    1 pair of cheap shades.

    Spells:
    Arcanic Bolt
    Prerequisite: Unicorn, Magic 25
    AP Cost: 12
    Effect: Make an attack against a target within 15 metres. Deals (20+Magic/5) DAM (before DT) on a hit, as well as an additional effect depending on the element.
    Force - Target is pushed back. Knocked down on a crit.

    Teleportation
    Sneaking behind the emptiness that makes up space, you can instantly transport yourself to another location
    Prerequisite: Unicorn, Magic 60
    AP Cost: 15 (+6 for each friendly target carried along)
    Effect: Can teleport up to (Magic/2) meters, any attack made by the caster immediately after a teleportation strike against passive defense.
    *Can only cast twice per encounter

    Telekinesis

    Light


    Last edited by Cuppa Beans on Mon Mar 04, 2013 10:21 pm; edited 16 times in total
    Cuppa Beans
    Cuppa Beans
    Level 7
    Level 7


    Posts : 395
    Join date : 2012-06-26
    Age : 31
    Location : England

    Cuppa Beans Empty Re: Cuppa Beans

    Post by Cuppa Beans Tue Sep 11, 2012 12:10 pm

    Done and updated

    Level 2;
    + 10 Medicine
    + 5 Barter
    Extra Special Put a single point into any S.P.E.C.I.A.L. attributes. This perk may be taken up to 10 times.
    Requirements--- None
    + 1 to Perception

    Level 3;
    + 8 Barter
    + 8 Guns
    Extra Special Put a single point into any S.P.E.C.I.A.L. attributes. This perk may be taken up to 10 times.
    Requirements--- None
    + 1 to Charisma

    Level 4;
    + 12 Barter
    + 3 Medicine
    Arcanic Blast - Force
    A basic ranged attack for a unicorn of a distance of up to about 15 metres. An element must be chosen along with it at the time the perk is chosen. Magic skill is used to hit.
    Prerequisite: Level 4, Unicorn, Magic 30

    Level 5;
    + 4 Barter
    + 6 Guns
    + 6 Medicine
    Field Medic
    You can heal people much faster than the usual wasteland doctor in combat. When attempting to help a fallen comrade, it takes half as many AP (rounded down) to apply bandages.
    Requirements: Agility 6, Medicine 50
    Cuppa Beans
    Cuppa Beans
    Level 7
    Level 7


    Posts : 395
    Join date : 2012-06-26
    Age : 31
    Location : England

    Cuppa Beans Empty Re: Cuppa Beans

    Post by Cuppa Beans Sat Nov 03, 2012 8:01 pm

    Level 6:
    + 4 Magic
    + 11 Medicine

    Perk taken;
    Heal
    A basic spell any medical unicorn should know.
    Prerequisite: Level 6, Unicorn, Magic 45, Medicine 60
    Cuppa Beans
    Cuppa Beans
    Level 7
    Level 7


    Posts : 395
    Join date : 2012-06-26
    Age : 31
    Location : England

    Cuppa Beans Empty Re: Cuppa Beans

    Post by Cuppa Beans Wed Jan 23, 2013 8:53 pm

    Level 7: 16 total points
    Magic + 16

    141 caps gained

    Perk Taken;
    Teleportation
    Sneaking behind the emptiness that makes up space, you can instantly transport yourself to another location
    Prerequisite: Unicorn, Magic 60
    AP Cost: 15 (+6 for each friendly target carried along)
    Effect: Can teleport up to (Magic/2) meters, any attack made by the caster immediately after a teleportation strike against passive defense.
    *Can only cast twice per encounter

    Sponsored content


    Cuppa Beans Empty Re: Cuppa Beans

    Post by Sponsored content


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