==Basic Information==
Name: Whitefeather
Age: Twenty eight (28)
Gender:Female
Race: Griffon
Occupation: Scavenger (ex escort)
==Physical Description==
Picture:
Coat Colour: Creame & Ash
Eye Colour: Seafoam green
==Personality==
What can be said about Whitefeathr, on first glance her words are kind and her actions are dainty, she is very much 'lady like' and very reserve only speaking when spoken too with a giggle here and there. But this is all a ruse, do not let her fool you, she is manipulative,vindictive, and a ruthless gryphon that only sees to play nice, small, and helpless to get other to not ask her to do work or give her an easy job, she takes advantage of everything to its fullest. She is actually very skilled in wasteland living and was quite the pickpocket back in the day.
Any kind words are hollow and dripping with hidden sarcasm and maybe a backhand or two. The nicest thing you can get out of this gryphoness are her blunt words of indifference or just plain silence. She is quick to rip any silver lining out of the clouds and shove cold hard facts in a ponys face and won't hesitate to eliminate any threat nor shove aside anybody that gets in her way.
She is very proud, driven and goal orientated and much rather prefers to be alone. Mix that with a gryphons natural 'stand-offish' nature and she is a rather unplesent gryphon.
But she dose have soft spots, her kinds words are truly kind when talking to a child, and her giggles are real when talking to other gryphons. She may be blunt but never lies and when she makes a promise she won't break it even if it leads her to the grave. She stands tall all on her own and for those who can't stand themselves against the harsh world of the wastes.
==History==
Where to begin with this female, well first of she was born and raise in Applossa, one of the nicest places you can get for the 'aloof' gryphon to live. Born into one of the top of the top around town and being a quiet child she was adored by the adults. But unlike anyone else seemed to accept she was wise to the horrors past the lie that it was the 'nicest place in the wastes'. And unlike many that wished to believe that the horrors would always stay away keeping the town 'un-tainted' she knew it wasn't always going to be like that, as such she made friends with the guards and would rough house in private with the children. In plain put she was the bully that everyone would point out and blame, but because she was smart about when and where she was cruel she never got in trouble for her actions.
So maybe that is why Karma came and bit her hard, as around her thirteenth birthday she was kidnapped from her home and taken to New Pegasus, taking advantage of her un-gryphon like deliqute appearance to sell her out to the many as an arm candy.
But because of just who Whitefeather raised herself to be she didn't once dispute over what the fates had given her, instead she rolled with it, she looked at as she was out of the two-bit town and in the real 'world' and she would thrive and prosper while the town would die and collapse on itself in it's own self image of peace. So taking ahold of her new 'job' she did what she was told, being too young and 'valuable' to sell off into the seedier part of the job she was used to show people around the town and get others to notice the person, as well as just be a 'lucky charm' for gambling. She would pick-pocket those who were fool enough to drop their guard and picked up any skills she could along the way to living in the wastes.
Around the age of twenty-two she up and bolted from her home and job as an escort. Not wanting the up-coming "responsibility" the job would soon involve. That is to say, she killed and disposed of the one that laid claim over her so she could sleep soundly and not worry about others coming after her to reclaim her and the bits she could bring in. She dose whatever gets her by in the wastes finding enjoyment in taking advantage of the unsuspecting and over trusting and slaughtering the ones that call themselves Raiders, Slavers, Trappers, whatever the term may be. She doesn't mind helping if the cause is right or the caps pay gets her fancy, but she will always stand for what she believes in and never go against her own words (nor children, but this is a well hidden weakness of hers)
==SPECIAL==
Strength: 6
Perception: 4
Endurance: 7
Charisma: 6 (BASE:5: +1ES)
Intelligence: 5 (BASE:4 +1ES)
Agility: 9 (BASE: 8 + 1SMframe)
Luck: 6
==Secondary Attributes==
Health: 211 (-30SMFrame)
DT: 7
AP: 40
RM: 5
Crit Thresh: 95
Botch chance: 5
==Skills==
Barter: 22
Energy Weapons: 18
Explosives: 18
Guns: 35
Lockpick: 34
Medicine: 50
Melee: 22
Repair: 20
Science: 20
Sneak: 30
Speech: 42
Survival: 24
Unarmed: 30
==Racial Attributes==
==Traits==
==Perks==
001. Extra Special || Intelligence ( 1 / 10 )
- - Increase one of your SPECIAL attributes by 1. This perk can be taken up to 10 times.
002. Extra Special || Charisma ( 2 / 10 )
- - Increase one of your SPECIAL attributes by 1. This perk can be taken up to 10 times.
003. Foal at Heart
- - Deep down you're still a foal. You gain a +3 RM with children of any race.
==Inventory==
Name: Whitefeather
Age: Twenty eight (28)
Gender:Female
Race: Griffon
Occupation: Scavenger (ex escort)
==Physical Description==
Picture:
Coat Colour: Creame & Ash
Eye Colour: Seafoam green
==Personality==
What can be said about Whitefeathr, on first glance her words are kind and her actions are dainty, she is very much 'lady like' and very reserve only speaking when spoken too with a giggle here and there. But this is all a ruse, do not let her fool you, she is manipulative,vindictive, and a ruthless gryphon that only sees to play nice, small, and helpless to get other to not ask her to do work or give her an easy job, she takes advantage of everything to its fullest. She is actually very skilled in wasteland living and was quite the pickpocket back in the day.
Any kind words are hollow and dripping with hidden sarcasm and maybe a backhand or two. The nicest thing you can get out of this gryphoness are her blunt words of indifference or just plain silence. She is quick to rip any silver lining out of the clouds and shove cold hard facts in a ponys face and won't hesitate to eliminate any threat nor shove aside anybody that gets in her way.
She is very proud, driven and goal orientated and much rather prefers to be alone. Mix that with a gryphons natural 'stand-offish' nature and she is a rather unplesent gryphon.
But she dose have soft spots, her kinds words are truly kind when talking to a child, and her giggles are real when talking to other gryphons. She may be blunt but never lies and when she makes a promise she won't break it even if it leads her to the grave. She stands tall all on her own and for those who can't stand themselves against the harsh world of the wastes.
==History==
Where to begin with this female, well first of she was born and raise in Applossa, one of the nicest places you can get for the 'aloof' gryphon to live. Born into one of the top of the top around town and being a quiet child she was adored by the adults. But unlike anyone else seemed to accept she was wise to the horrors past the lie that it was the 'nicest place in the wastes'. And unlike many that wished to believe that the horrors would always stay away keeping the town 'un-tainted' she knew it wasn't always going to be like that, as such she made friends with the guards and would rough house in private with the children. In plain put she was the bully that everyone would point out and blame, but because she was smart about when and where she was cruel she never got in trouble for her actions.
So maybe that is why Karma came and bit her hard, as around her thirteenth birthday she was kidnapped from her home and taken to New Pegasus, taking advantage of her un-gryphon like deliqute appearance to sell her out to the many as an arm candy.
But because of just who Whitefeather raised herself to be she didn't once dispute over what the fates had given her, instead she rolled with it, she looked at as she was out of the two-bit town and in the real 'world' and she would thrive and prosper while the town would die and collapse on itself in it's own self image of peace. So taking ahold of her new 'job' she did what she was told, being too young and 'valuable' to sell off into the seedier part of the job she was used to show people around the town and get others to notice the person, as well as just be a 'lucky charm' for gambling. She would pick-pocket those who were fool enough to drop their guard and picked up any skills she could along the way to living in the wastes.
Around the age of twenty-two she up and bolted from her home and job as an escort. Not wanting the up-coming "responsibility" the job would soon involve. That is to say, she killed and disposed of the one that laid claim over her so she could sleep soundly and not worry about others coming after her to reclaim her and the bits she could bring in. She dose whatever gets her by in the wastes finding enjoyment in taking advantage of the unsuspecting and over trusting and slaughtering the ones that call themselves Raiders, Slavers, Trappers, whatever the term may be. She doesn't mind helping if the cause is right or the caps pay gets her fancy, but she will always stand for what she believes in and never go against her own words (nor children, but this is a well hidden weakness of hers)
==SPECIAL==
Strength: 6
Perception: 4
Endurance: 7
Charisma: 6 (BASE:5: +1ES)
Intelligence: 5 (BASE:4 +1ES)
Agility: 9 (BASE: 8 + 1SMframe)
Luck: 6
==Secondary Attributes==
Health: 211 (-30SMFrame)
DT: 7
AP: 40
RM: 5
Crit Thresh: 95
Botch chance: 5
==Skills==
Barter: 22
Energy Weapons: 18
Explosives: 18
Guns: 35
Lockpick: 34
Medicine: 50
Melee: 22
Repair: 20
Science: 20
Sneak: 30
Speech: 42
Survival: 24
Unarmed: 30
==Racial Attributes==
- Death From Above:
-- Capable of flight. - You Can Run:
-- Sneak rolls against you take a -5 penalty. +1 to Readiness rolls. - I Can See Forever:
-- Can increase Perception to 12 via perks.
==Traits==
- Sex Appeal :
-- +2 RM with NPCs attracted to members of your sex
-- -2 RM with NPCs not attracted to members of your sex. - Small Frame :
-- You gain +1 Agility, but you have 30 less health
==Perks==
001. Extra Special || Intelligence ( 1 / 10 )
- - Increase one of your SPECIAL attributes by 1. This perk can be taken up to 10 times.
002. Extra Special || Charisma ( 2 / 10 )
- - Increase one of your SPECIAL attributes by 1. This perk can be taken up to 10 times.
003. Foal at Heart
- - Deep down you're still a foal. You gain a +3 RM with children of any race.
==Inventory==
- WEAPONS
.357 Revolver
- HITBONUS:17 | DAM:26 | AP: 8 | Ammo Cap.:6 | Crit: x 2
Varmit Rifle
- HITBONUS:17 | DAM:18 : AP: 8 | Ammo Cap.:5 | Crit: x 2
Metal Claws
- HITBONUS:15 | DAM:18 | AP: 8 | Crit: x 2 - ARMOR
Leather Barding
- DT:+6 - OTHER
- Bandages (x3) - CAPS
522 [ +112 upon level 3 ]
Last edited by Whitefeather on Sat Jan 05, 2013 2:14 pm; edited 5 times in total