==Basic Information==
Name:Jumanji
Age:23
Gender:Male
Race:Zebra
Occupation:Caravan Scout
==Physical Description==
Coat Colour: Black and Red
Mane and Tail Colour: Black and Red
Eye Colour:Red
Cutie Mark: A large square, with a large E-like shape in the middle, with a large T shaped symbol on top
Picture:[/url]
==Personality==
As fearful as a zebra can get, he's a very smooth talker, able to walk out of many situation unharmed, but when the situation becomes unbearable, he is know to run.
==History==
Being born the runt of his stable, Wheeler was raised on edge, constantly running from his siblings, as thus he had developed stronger senses than his siblings, so he spent most of his life avoiding as much confrontation as possible, and talking his way out of the ones he couldn't avoid. After his stable was opened, he got a job scouting for caravans, traveling ahead, seeing what dangers lie ahead, but, when the dangers are to high, he has been known to entirely run off, abandoning his duties, while a rare event to happen, it has endangered the life of every person working on the caravan hes worked for. Through his work on the caravan he gained in aptitude for explosives, because in some occasions he had to clear the path with anything on hand, and also because besides his fists, its one of the few things he wouldn't miss when he fired.
==SPECIAL==
Strength:4
Perception:7
Endurance:6
Charisma:6
Intelligence:6
Agility:7
Luck:4
==Secondary Attributes==
Health:
DT: 7
AP: 34
RM:6
Crit Threshold: 97
Botch Threshold: 7
Dodge:21
==Skills==
Alchemy:21
Barter:21
Energy Weapons:21
Explosives:36 [TAGGED]
Guns:23
Lockpick:21
Medicine:21
Melee:17
Repair:21
Science:21
Sneak:23
Speech:36 [TAGGED]
Survival:21
Unarmed:36 [TAGGED]
==Racial Attributes==
Natural DT: 3
Natural unarmed damage: 6
Can learn zebra martial arts.
Iron Chef: Have access to the Alchemy skill.
Steady Now: Due to their more fluid and flexible movement, zebras are capable of fighting on four hooves or two. They can wield rifles and mounted weapons without requiring a battle saddle.
Charmed, I’m Sure: Can increase Luck to 12 via perks.
==Traits==
==Perks==
List your perks obtained from level ups here.
==Inventory==
A 9mm pistol (Damage: 16 – Crit: ×2 – AP cost: 5)
A knife (Damage: 8+Strength – Crit: ×2 – AP cost: 4)
Iron Shoes
DAM:25 AP Cost: 8 ST Req: 2Skill Req:25 Value:120 Crit Multiplier x 3 A simple pair of iron shoes that increase the punishment done by your bucks.
Grenade Rifle (40mm Grenades)DM:100 AP Cost: 15 ST Req:3 Ammo Cap.:1 Skill Req:25 Value:300 Crit Multiplier x 2 An effective weapon that launches grenades over large distances. Deadly in skilled hooves.
Stable uniform
80 caps
Name:Jumanji
Age:23
Gender:Male
Race:Zebra
Occupation:Caravan Scout
==Physical Description==
Coat Colour: Black and Red
Mane and Tail Colour: Black and Red
Eye Colour:Red
Cutie Mark: A large square, with a large E-like shape in the middle, with a large T shaped symbol on top
Picture:[/url]
==Personality==
As fearful as a zebra can get, he's a very smooth talker, able to walk out of many situation unharmed, but when the situation becomes unbearable, he is know to run.
==History==
Being born the runt of his stable, Wheeler was raised on edge, constantly running from his siblings, as thus he had developed stronger senses than his siblings, so he spent most of his life avoiding as much confrontation as possible, and talking his way out of the ones he couldn't avoid. After his stable was opened, he got a job scouting for caravans, traveling ahead, seeing what dangers lie ahead, but, when the dangers are to high, he has been known to entirely run off, abandoning his duties, while a rare event to happen, it has endangered the life of every person working on the caravan hes worked for. Through his work on the caravan he gained in aptitude for explosives, because in some occasions he had to clear the path with anything on hand, and also because besides his fists, its one of the few things he wouldn't miss when he fired.
==SPECIAL==
Strength:4
Perception:7
Endurance:6
Charisma:6
Intelligence:6
Agility:7
Luck:4
==Secondary Attributes==
Health:
DT: 7
AP: 34
RM:6
Crit Threshold: 97
Botch Threshold: 7
Dodge:21
==Skills==
Alchemy:21
Barter:21
Energy Weapons:21
Explosives:36 [TAGGED]
Guns:23
Lockpick:21
Medicine:21
Melee:17
Repair:21
Science:21
Sneak:23
Speech:36 [TAGGED]
Survival:21
Unarmed:36 [TAGGED]
==Racial Attributes==
Natural DT: 3
Natural unarmed damage: 6
Can learn zebra martial arts.
Iron Chef: Have access to the Alchemy skill.
Steady Now: Due to their more fluid and flexible movement, zebras are capable of fighting on four hooves or two. They can wield rifles and mounted weapons without requiring a battle saddle.
Charmed, I’m Sure: Can increase Luck to 12 via perks.
==Traits==
==Perks==
List your perks obtained from level ups here.
==Inventory==
A 9mm pistol (Damage: 16 – Crit: ×2 – AP cost: 5)
A knife (Damage: 8+Strength – Crit: ×2 – AP cost: 4)
Iron Shoes
DAM:25 AP Cost: 8 ST Req: 2Skill Req:25 Value:120 Crit Multiplier x 3 A simple pair of iron shoes that increase the punishment done by your bucks.
Grenade Rifle (40mm Grenades)DM:100 AP Cost: 15 ST Req:3 Ammo Cap.:1 Skill Req:25 Value:300 Crit Multiplier x 2 An effective weapon that launches grenades over large distances. Deadly in skilled hooves.
Stable uniform
80 caps
Last edited by Jumanji on Fri Mar 15, 2013 4:27 pm; edited 2 times in total