by Happy Trails Tue Jun 19, 2012 3:11 am
To clarify the two paths will be designed to challenge players with either combat or non combat skills. All combat skill (guns, energy weapons, explosives, etc.) heavy players should go with soldier. All noncombat skill (med, speech, science, etc.) heavy players should go with Chaplain. Playing in this thread in no way obligates a player to the Apostolov Luny in any way, and will in no way associate them with the factions future actions. Players will be treated as mercenaries and friends of Trails, nothing more nothing less. All players will get the fallowing base load outs depending upon what branch they choose.
SOLDIER:
Your choice of weapon:
Hunting Rifle (.308) [Support]
DM:52 AP Cost: 3 ST Req:6
Ammo Cap.:5 Skill Req:50 Value:2200 Crit Multiplier x 2
The powerful bolt-action hunting rifle is a reliable companion for many ponies out in the wasteland.
Marksmare Carbine (5.56mm)
DM:24 AP Cost: 2 ST Req:4
Ammo Cap.:20 Skill Req:100 Value:5200 Crit Multiplier x 1
A accurate scoped rifle that was often used by special forces during the war.
AL Trooper Armor
DT- 8 Effects- Guns +2 Endurance +1
Value- 2250
The average AL soldier can expect to wear the same armor that his father and granfather did. The Apostolov have been forced to scavenge for all of their materials, and armor always takes second priority to arms. Because of this the Apostolov Trooper Armor is tattered and patched together using scrap metal, well road signs, and string. Not the most protective armor, but it gets the job done.
Combat Knife
DM:15 ROF: ST Req:3
Skill Req:50 Value:500 Crit Multiplier x 2
An effective knife, once wielded by Equestrian soldiers
And 2,000 caps.
CHAPLAIN:
Chaplain Lab Coat:
DT- 5 Effects- +10 Med +10 Science
The lab coat all Chaplains wear while on the job. It wont stop a bullet, but it suits their purposes just fine.
7 of your choice of Skill mag
20 health potions along with the recipe to make "Black Broth", a potent healing brew
20 Med-X
And 3,500 Caps