==Basic Information==
Ginger Ale
25
Male
Unicorn
Caravan sniper
Coat Color: white
Mane Color: ginger
Tail Color: ginger
Eye Color: green
Cutie Mark: crosshairs
==Personality==
Genger Ale has seen what the wasteland does to selfish ponies firsthand and promised himself to never let himself become like the raiders of the wasteland. he will never harm or steal from another unless they truely deserve it.
Ginger Ale is a kind & benelivent pony. Growing up he witnissed the horrors raiders inflicted on weaker individules and made it his mission to help the "little guy" in any way possible.
Ginger Ale has a problem when is comes to personal space(mainly due to his experince with raiders at young age.) if somepony invades his bubble he tends to give them ONE warning, failure to heed this warning is usualy met with a 9mm to the kneecap.
Ginger ale hates gouls, It might be due to the storys about them being brain hungering zombies, but he's more likely to shoot a goul( feral or not) than he is to say hello.
==History==
Ginger Ale was born on a small farm, but his sleeply life there was cut short when a group of raiders attacked when he was only 6. The raiders killed his parents & foalnapped Ale forcing him to be their slave. As the years passed Ale waited for a chance to escape, that chance finnaly came 5 years later. Ale grabed a scoped hunting rife and escaped the camp but not before stoping on ridge over looking the camp and taking the heads off the raiders that made the past years hell. This action would not only provide him with some closure but also his cutie mark.
He would then travel to New Appleloosa were the ponys living there would take pity on him and provide him with a safe place to live. There he would make a living using his sharpshooting skills on the settlements walls before leaving to provide sniper support for passing caravans.
==S.P.E.C.I.A.L.==
Strength - 5
Perception - 7
Endurance - 4
Charisma - 6
Intelligence - 6
Agility - 7
Luck - 6
==Secondary Attributes==
Health:238
DT:14 (Natural 3 + 8 from barding and 3 from helmet)
AP:37
RM:6
Crit threshold: 92
Botch chance:5
==Skills==
Barter---30
Energy Weapons---19
Explosives---19
Guns---60 TAG
Lockpick---24
Magic---40
Medicine---27
Melee---13
Repair---60 TAG
Science---27
Sneak---49 TAG
Speech---30
Survival---23
Unarmed---13
==Racial Attributes==
Not Just for Popping Balloons: Have access to the Magic skill.
No Strings Attached: Capable of short-range magical levitation, allowing you to manipulate objects without physical contact. Levitating a weapon reduces its Strength requirement by 1.
Sharp as a Tack: Can increase Intelligence to 12 via perks.
==Traits==
Trigger Discipline: (+5 to attack rolls (Ranged), +1 AP to guns/energy weapons)
Good Natured: Increases Speech, Medicine, Repair, Science, Survival and Barter skills by 5, while reducing Energy Weapons, Explosives, Guns, Melee Weapons and Unarmed skills by 5.
==Perks==
Luna Sight--- Your eyes adapt quickly to low-light conditions. You gain +5 to hit in the dark and at night.
Clever Prancer--- While wearing light or no armor, you have an easier time hitting the sweet spot on an enemy, while they have a harder time getting good hits on you. While this perk is in effect, you gain +3 to your Crit Chance, while anyone targeting you loses 3 on theirs.
Ready to Gallop--- Your character will be more likely to move before other characters and creatures in combat with this perk. This perk increases a character's Readiness by +2.
Foal at Heart--- Deep down you're still a foal, and when you interact with children of all races you gain a +3 RM.
Extra special---Increase one of your SPECIAL attributes by 1. (+1 strength)
Detection(Guns/Bullets/Blades)---A basic spell that allows ponies to track certain substances they are in-tune with throughout the universe. The actual method on how you know can be through a single or combination of your 5 senses.
==Inventory==
Weapons:
iron shoes
2 357 Revolvers (.357 magnum)
Hunting rifle(scoped)
Combat Knife
cowpony repeater
2 frag grenades
Armor
2 Mercenary Outfits
Leather Barding
Metal Helmet
Caps:2527
==============
=LVL 2=
Skills:
+3 repair
+10 guns
Perk:
Luna sight.
=LVL 3=
Skills:
+5 magic
+5 repair
+3 speech
Perk:
Ready to gallop
=LVL 4=
+3 Guns
+10 Repair
Perk:
Clever prancer
=LVL 5=
+3 Barter
+10 Guns
Perk:
Foal at heart
Ginger Ale
25
Male
Unicorn
Caravan sniper
Coat Color: white
Mane Color: ginger
Tail Color: ginger
Eye Color: green
Cutie Mark: crosshairs
==Personality==
Genger Ale has seen what the wasteland does to selfish ponies firsthand and promised himself to never let himself become like the raiders of the wasteland. he will never harm or steal from another unless they truely deserve it.
Ginger Ale is a kind & benelivent pony. Growing up he witnissed the horrors raiders inflicted on weaker individules and made it his mission to help the "little guy" in any way possible.
Ginger Ale has a problem when is comes to personal space(mainly due to his experince with raiders at young age.) if somepony invades his bubble he tends to give them ONE warning, failure to heed this warning is usualy met with a 9mm to the kneecap.
Ginger ale hates gouls, It might be due to the storys about them being brain hungering zombies, but he's more likely to shoot a goul( feral or not) than he is to say hello.
==History==
Ginger Ale was born on a small farm, but his sleeply life there was cut short when a group of raiders attacked when he was only 6. The raiders killed his parents & foalnapped Ale forcing him to be their slave. As the years passed Ale waited for a chance to escape, that chance finnaly came 5 years later. Ale grabed a scoped hunting rife and escaped the camp but not before stoping on ridge over looking the camp and taking the heads off the raiders that made the past years hell. This action would not only provide him with some closure but also his cutie mark.
He would then travel to New Appleloosa were the ponys living there would take pity on him and provide him with a safe place to live. There he would make a living using his sharpshooting skills on the settlements walls before leaving to provide sniper support for passing caravans.
==S.P.E.C.I.A.L.==
Strength - 5
Perception - 7
Endurance - 4
Charisma - 6
Intelligence - 6
Agility - 7
Luck - 6
==Secondary Attributes==
Health:238
DT:14 (Natural 3 + 8 from barding and 3 from helmet)
AP:37
RM:6
Crit threshold: 92
Botch chance:5
==Skills==
Barter---30
Energy Weapons---19
Explosives---19
Guns---60 TAG
Lockpick---24
Magic---40
Medicine---27
Melee---13
Repair---60 TAG
Science---27
Sneak---49 TAG
Speech---30
Survival---23
Unarmed---13
==Racial Attributes==
Not Just for Popping Balloons: Have access to the Magic skill.
No Strings Attached: Capable of short-range magical levitation, allowing you to manipulate objects without physical contact. Levitating a weapon reduces its Strength requirement by 1.
Sharp as a Tack: Can increase Intelligence to 12 via perks.
==Traits==
Trigger Discipline: (+5 to attack rolls (Ranged), +1 AP to guns/energy weapons)
Good Natured: Increases Speech, Medicine, Repair, Science, Survival and Barter skills by 5, while reducing Energy Weapons, Explosives, Guns, Melee Weapons and Unarmed skills by 5.
==Perks==
Luna Sight--- Your eyes adapt quickly to low-light conditions. You gain +5 to hit in the dark and at night.
Clever Prancer--- While wearing light or no armor, you have an easier time hitting the sweet spot on an enemy, while they have a harder time getting good hits on you. While this perk is in effect, you gain +3 to your Crit Chance, while anyone targeting you loses 3 on theirs.
Ready to Gallop--- Your character will be more likely to move before other characters and creatures in combat with this perk. This perk increases a character's Readiness by +2.
Foal at Heart--- Deep down you're still a foal, and when you interact with children of all races you gain a +3 RM.
Extra special---Increase one of your SPECIAL attributes by 1. (+1 strength)
Detection(Guns/Bullets/Blades)---A basic spell that allows ponies to track certain substances they are in-tune with throughout the universe. The actual method on how you know can be through a single or combination of your 5 senses.
==Inventory==
Weapons:
iron shoes
2 357 Revolvers (.357 magnum)
Hunting rifle(scoped)
Combat Knife
cowpony repeater
2 frag grenades
Armor
2 Mercenary Outfits
Leather Barding
Metal Helmet
Caps:2527
==============
=LVL 2=
Skills:
+3 repair
+10 guns
Perk:
Luna sight.
=LVL 3=
Skills:
+5 magic
+5 repair
+3 speech
Perk:
Ready to gallop
=LVL 4=
+3 Guns
+10 Repair
Perk:
Clever prancer
=LVL 5=
+3 Barter
+10 Guns
Perk:
Foal at heart
Last edited by Ginger Ale on Sun Jan 27, 2013 6:10 pm; edited 13 times in total