Fallout : Equestria

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Thank You, Overmare!
Seek the sunshine of friendship
Acheive Perfection
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Exercise Regularly
Procreation is your civic duty!
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Equestria lives on... In You!
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Hard work is happy work
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The outside world can never hurt you

    Kipper [Diamond Dog] [Complete]

    Kipper
    Kipper
    Level 4
    Level 4


    Posts : 74
    Join date : 2012-06-12

    Kipper [Diamond Dog] [Complete] Empty Kipper [Diamond Dog] [Complete]

    Post by Kipper Thu Sep 13, 2012 6:41 am

    == Basic Information ==

    Name: Kipper
    Age: 23
    Gender: Male
    Race: Diamond Dog
    Occupation: Machine repairdog and maneframe technician

    == Physical Description ==

    Picture: Kipper [Diamond Dog] [Complete] Kipper
    Coat Colour: Light reddish brown
    Eye Colour: Pale yellow; small, dark brown irises

    Personality:

    History:

    == S.P.E.C.I.A.L. ==

    Strength: 9
    Perception: 4
    Endurance: 7 (6 +1)
    Charisma: 3
    Intelligence: 8
    Agility: 7 (6 +1)
    Luck: 4

    == Secondary Attributes ==

    Health: 241
    DT: 15 (7 natural + 8 from gear)
    AP: 35
    RM: 3
    Crit Threshold: 94
    Botch Threshold: 12
    Dodge Bonus: 21

    == Skills ==

    Barter: 15
    Energy Weapons: 17
    Explosives: 17
    Guns: 26
    Lockpick: 17
    Medicine: 25
    (tag) Melee: 58
    (tag) Repair: 45
    (tag) Science: 50
    Sneak: 31
    Speech: 15
    Survival: 23
    Unarmed: 23

    == Racial Attributes ==

    Base DT: 4
    Base unarmed damage: 10
    Can You Dig It: Can quickly dig through soft terrain, provided both hands are free. Digging speed is based on Strength.
    I Feel It In My Toes: You have a primitive tremor sense, allowing you to navigate while burrowing and possibly notice things that disturb a solid surface you’re in direct contact with (usually the ground). The acuity of this sense is based on Perception.
    Lumbering Biped: Movement actions cost an additional 2 AP. Can’t equip battle saddles.
    These Guns: Can increase Strength to 12 via perks.

    == Traits ==

    Jinxed: You have +5 botch chance, and the botch chance of any roll made against you is increased by 5.

    Trigger Discipline: Your attacks with guns and energy weapons cost 1 more AP but gain a +5 bonus on attack rolls with guns or energy weapons.

    Wild Wasteland: Obligatory.

    == Perks ==

    Clever Prancer
    While wearing light or no armor, you gain +3 to your crit chance. Attacks against you have -3 crit chance.

    Extra Special (2)
    +1 Agility, +1 Endurance

    Inventory:


    == Level 2 ==

    +11 health
    +1 defences
    +1 action point
    Found 75 caps

    Skill points: 14
    Melee +4 (42→46)
    Repair +5 (40→45)
    Science +5 (40→45)

    Perk: Clever Prancer
    While wearing light or no armor, you gain +3 to your crit chance. Attacks against you have -3 crit chance.
    Requirements: Agility 6, Repair 45

    == Level 3 ==

    +11 health
    +1 defences
    Found 75 caps

    Skill points: 14
    Guns +3 (21→24)
    Melee +6 (46→52)
    Sneak +5 (21→26)

    Perk: Extra Special (Agility)
    Guns +2 (24→26)
    Sneak +2 (26→28)


    Last edited by Kipper on Sun Sep 23, 2012 3:43 pm; edited 3 times in total
    Kipper
    Kipper
    Level 4
    Level 4


    Posts : 74
    Join date : 2012-06-12

    Kipper [Diamond Dog] [Complete] Empty Re: Kipper [Diamond Dog] [Complete]

    Post by Kipper Sun Sep 23, 2012 3:36 pm

    == Level 4 ==

    +11 health
    +1 defences
    Found 75 caps

    Skill points: 14
    Melee +6
    Science +5
    Sneak +3

    Perk: Extra Special (Endurance)
    +18 health
    Survival +2
    Unarmed +2

      Current date/time is Tue May 14, 2024 8:57 pm