Fallout : Equestria

Would you like to react to this message? Create an account in a few clicks or log in to continue.
Thank You, Overmare!
Seek the sunshine of friendship
Acheive Perfection
Safety First
Stable 113 Security - We're here to help
Exercise Regularly
Procreation is your civic duty!
Cleanliness is Celestianess
Equestria lives on... In You!
We're all in this together
Hard work is happy work
Have you taken your medication today?
The outside world can never hurt you

2 posters

    Techno v2.0 [Unicorn] [Complete]

    Techno Illuminate
    Techno Illuminate
    Level 6
    Level 6


    Posts : 264
    Join date : 2012-03-21
    Age : 27
    Location : Turn around and you'll see.

    Techno v2.0 [Unicorn] [Complete] Empty Techno v2.0 [Unicorn] [Complete]

    Post by Techno Illuminate Sat Jan 19, 2013 12:36 pm

    Finished, for the most part. Pleeeeeeese tell me what to improve Techno v2.0 [Unicorn] [Complete] 2222139670
    ==Basic Information==
    Name: Techno Illuminate
    Age: 20
    Gender: Male
    Race: Unicorn
    Occupation: Medic

    ==Physical Description==
    Picture: ==> Avater explains it, mostly. A few scars on the chest and front legs are also noticeable, but negligible.

    Cutie Mark: A blueprint of a Caduceus (The pole with the two snakes on it usually associated with medicine)

    ==Personality==

    You're asking me to describe what I can only *reliably* demonstrate in practice... But I'll do my best.

    Having grown up and worked in the wasteland as both a repairpony at his parents shop and a medic in the field, Techno's not one to be surprised. He's friendly for the most part, usually trying to look for the best in ponies, but he can be a bit spontaneous at times, not always to the positive, causing some... slight misunderstandings every now and then. Although his spontanity sometimes gets him in a bit of trouble, he still doesn't worry too much about being put in the line of fire. He can be a bit blunt every now and again, but not too often. After wandering the wasteland and making a home of Stableton, he's discovered that he enjoys adventuring and doing so with groups of pals. Ah yes, he's also prone to making puns.

    He's also one of the few ponies out there that truely believes in loyalty.

    ==History==
    Once upon a time, Techno lived with both, yes both, parents in the town of New Appleoosa. His parents ran a local business across from Ditzy's shop repairing various gadgets and doodads brought in by ponies who couldn't manage it themselves. As a result, Techno had a rather quiet childhood, only having to deal with the occasional raider raid or the occasional scammer trying to milk money from his father for "repairing his toaster too well". That particular encounter ended with the angered client simply being integrated with the earthworm's natural habitat.

    As his 11th birthday came around, Techno's father gave him his first BB gun, setting him up to shoot random radroaches, bloatsprites and raiders outside the town from on top of the town wall. Techno was amused to no end for months.

    At age 16, Techno's sense of adventure was starting to take root, the hope of getting out of town and exploring the wasteland almost perpetually bugging him to leave the town. He voiced his request to his parents, who knew that he wouldn't last a week without being captured, so his father began training Techno in the true ways of the wasteland.

    This continued until a week after Techno's 19th birthday, the day on which his parents gave him his saddlebags packed with equipment and medical supplies and sent him on his way. For the first time, Techno was able to leave the town and wander the wasteland alone. With his packs full and his mind sat, he took his first steps out of the town as a lone wanderer.


    ==SPECIAL==
    Strength: 4
    Perception: 5
    Endurance: 5
    Charisma: 6
    Intelligence: 8
    Agility: 6
    Luck: 6

    ==Secondary Attributes==
    Health: 225
    DT: 3
    AP: 35
    RM: 6
    Crit Threshold: 95
    Botch Threshold: 5
    Dodge: 18

    ==Skills==
    Alchemy: (zebras only)
    Barter: 22
    Energy Weapons: 21
    Explosives: 22
    Guns: 53 (tag)
    Lockpick: 23
    Magic: 32
    Medicine: 60 (tag)
    Melee: 24
    Repair: 30
    Science: 50 (tag)
    Sneak: 24
    Speech: 25
    Survival: 24
    Unarmed: 29

    ==Racial Attributes==

    Natural DT: 1
    Natural unarmed damage: 0
    Can learn Equestrian martial arts.
    Not Just for Popping Balloons: Have access to the Magic skill.
    No Strings Attached: Capable of short-range magical levitation, allowing you to manipulate objects without physical contact. Levitating a weapon reduces its Strength requirement by 1.
    Sharp as a Tack: Can increase Intelligence to 12 via perks.

    ==Traits==
    Chem resistant
    Trigger Discipline

    ==Perks==
    (Level) 2: Combat Coordinator
    3: Field Medic
    4: Heal (Spell perk)
    5: Like A Bullet
    6: Combat Medic

    ==Inventory==
    1x Lever-action Shotgun
    3x Weak healing potion
    1x Medium healing potion
    2x Bandages
    3x Med-X

    ==Spells==
    -Telekinesis
    -Light
    -Heal


    Last edited by Techno Illuminate on Sun Mar 17, 2013 4:44 pm; edited 2 times in total
    Crackle
    Crackle
    Level 6
    Level 6


    Posts : 215
    Join date : 2012-10-04
    Age : 30
    Location : Rampaging through the void between worlds

    Techno v2.0 [Unicorn] [Complete] Empty Re: Techno v2.0 [Unicorn] [Complete]

    Post by Crackle Fri Jan 25, 2013 11:11 am

    Approved! you're good to go, welcome to the boards.

      Current date/time is Tue May 14, 2024 7:45 pm