Fallout : Equestria

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    Felshan [Ghoul] [Zebra] (WIP)

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    Felshan
    Level 1
    Level 1


    Posts : 1
    Join date : 2012-11-27

    Felshan [Ghoul] [Zebra] (WIP) Empty Felshan [Ghoul] [Zebra] (WIP)

    Post by Felshan Wed Nov 28, 2012 8:00 am

    ==Basic Information==
    Name: Felshan
    Age: 229
    Gender: Female
    Race: Zebra
    Occupation: Mercenary

    ==Physical Description==
    Picture:
    Felshan [Ghoul] [Zebra] (WIP) ZeT0y
    Coat Colour: Black and White stripes, where it hasn't rotted or fallen off
    Mane and Tail Colour: Black
    Eye Colour: Gunmetal Grey
    Glyph Mark: Almost completely destroyed. Was a stylized swirling flame.

    ==Personality==
    Your character’s personality.

    ==History==
    Felshan was born in the Zebra empire and grew up during the prologue to the mega spell exchange that created the wastelands and destroyed the vast majority of the population in Equestria. This meant that nationalism was very rampant as she grew up, with patriotism both instilled and expected at every turn. Of course, this didn’t faze her as she grew up, it was just one of the facts of life that you accepted.

    After leaving the Zebra educatory system with rather subpar results, given her general abandonment of studying anything except the non-alchemical sciences in a fit of teenage rebellion and crushing anxiety over the exams, she was left with two choices. Join the Zebra military as an explosives specialist, or work in the coal mines as an excavation technician, and given the life expectancy of the latter it was unsurprising that she enlisted into the legion.

    It was during her trade training within the legion, where she was trained in structural engineering and demolition, that her true talent for improvising was discovered. During one of the final tests, the detonators she and her squad were given to destroy a wall were soaked during the trek over, due to the zebra who was carrying them not packing them correctly. As the rest of her squad berated the poor zebra, she took apart the magazine of blank rounds she had been given foor training purposes, extracting the cordite from them and creating what she hoped would be a replacement charge. It didn’t work, but it did serve to distinguish her from her colleagues That was why, when the assignments were being handed out, she was taken from her group and told she would be continuing her training with a different service.

    She turned out not to be the best of candidates for the special forces, most notably failing the “Yomp” –A test of Endurance, Strength and Will that all Zebra operatives had to pass- twice, before finally scraping a pass. Still, her skills with fixing, creating and destroying technology under pressure were unrivalled. So, after she got her black band, she was assigned to the small group of sappers who were intended for deep deployment in pony territory. Their job was to damage infrastructure, disrupt movement and inspire fear. And that was how, when the spells fell, they were situated outside Manehatten.

    The blast itself didn’t hit them, but the fallout sure did. The subsequent radiation killed half of the team within a week, through both radiation sickness and a mixture of starvation and dehydration trying to avoid the former. More committed suicide after the news that a similar devastation had been inflicted on the Zebra homelands and that Caesar was almost certainly dead. Felshan however, was one of the “lucky” few who were ghoulified by the massive doses of radiation and who had the strength (or some would argue “lack”) of will to follow their regime to the grave.

    So, whilst others in her squad decided to look for the remnants of their government and re-enlist, or sit in the irradiated wastes waiting for orders that would never come, she decided to leave them to find her place in the new, blasted landscape that had become of Equestria.

    The first few years spent in the wastes were characterized by one thing. Silence. The vast majority of the creatures around had been killed by the blasts and the stables had not yet released the ponies that dwelled within them, leaving the wastes devoid of almost anything resembling life, barring the few scattered ghouls and other survivors of the spells, whom she carefully avoided due to the still present hate of zebras.

    As memories faded and the stables doors opened, she began to interact with more ponies, glad to find that the propaganda her government had spread about ponykind was about as accurate as the propaganda that had been spread about zebrakind by the Ministry of Morale. However, she found her skills to be rather useless to the initial bands of ponies, who needed people who could heal or hunt, not blow things up. So, she drifted on, stopping every now and again in a settlement to see if there was anything she could do. She made her living fixing various pieces of equipment that people pulled from the ruins of the old world, her knowledge of pony and zebra technology allowing her to make efficent -albeit rudimentary- repairs to the neglected goods.

    This lasted for a little while, until conflict started to spark once more in Equestria as the factions present started to rub against one another, she began to pursue a different line of work. That as a "soldier of fortune", as she called it. Her training helped her immensely, as did the lingering reputation of Zebra as the cause of the apocalypse, so finding work was comparatively easy for a while. It was during this time that she garnered a reputation as a loose cannon of sorts, her explosive based arsenal and tactics earning both respect for the terror it could instill, alongside annoyance for all the collateral damage that came with it.

    Of course, with the advent of more organised mercenary corps, work became thinner on the ground for her. Ponies who would previously have employed her turned to the better armed and organised merc groups, preferring the formality of contracts and security of reputation over a lone mare who could dissappear into the wastes never to be seen again, and average wastelanders had no need for flashy explosions or bombs.

    So, she turned back to the repair trade as her major source of income, with the occasional odd job clearing rubble or disarming mines.

    ==SPECIAL==
    Strength: 3
    Perception: 8
    Endurance: 4
    Charisma: 3
    Intelligence: 8
    Agility: 4
    Luck: 10

    ==Secondary Attributes==
    Health: 160
    DT: 3
    AP: 36
    RM: 3
    Crit Threshold: 91
    Botch Threshold: 1
    Dodge: 12
    ==Skills==
    Alchemy: 28
    Barter: 18
    Energy Weapons: 28
    Explosives: 43 [TAG]
    Guns: 20
    Lockpick: 28
    Magic: (unicorns only)
    Medicine: 28
    Melee: 18
    Repair: 43 [TAG]
    Science: 43 [TAG]
    Sneak: 20
    Speech: 18
    Survival: 20
    Unarmed: 20

    ==Racial Attributes==

    • Natural DT: 3
    • Natural unarmed damage: 6
    • Can learn zebra martial arts.
    • Iron Chef: Have access to the Alchemy skill.
    • Steady Now: Due to their more fluid and flexible movement, zebras are capable of fighting on four hooves or two. They can wield rifles and mounted weapons without requiring a battle saddle.
    • Charmed, I’m Sure: Can increase Luck to 12 via perks.


    ==Traits==
    Ghoul: You are undead, animated by the necromantic energies that were unleashed on Equestria in the apocalypse. You do not need to eat, drink or sleep. You heal through exposure to radiation, as per the Rad Foal trait, but you do not heal naturally at all. Prolonged lack of exposure to radiation can cause physical and mental deterioration, inflicting first Endurance then Intelligence penalties.

    Radiation is beneficial to you; you regenerate through exposure, and your body consumes rads during the regeneration process at the rate of 10 rads per turn. However, without radiation, your body heals naturally at only a quarter of the normal rate.
    150-299 rads (minor radiation poisoning) – Recover 5 health every turn
    300-499 rads (advanced radiation poisoning) – Recover 10 health every turn
    450-999 rads (critical radiation poisoning) – Recover 15 health every turn, regenerate crippled limbs
    1000+ rads (deadly radiation poisoning) – Recover 20 health every turn, regenerate crippled limbs

    Kamikaze: You gain +8 AP but take a -5 penalty to your Ranged, Close and Explosives Defences, and dodging costs you an additional 2 AP.

    ==Perks==
    List your perks obtained from level ups here.

    ==Inventory==
    A Knife
    A 9mm Pistol
    A Grenade Rifle

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